Collision management example
This example shows how to implement reliable collision detection and collision response in Ultimate 3D. It does not contain much eye candy, its only purpose is showing how to implement collision management. To get more information about how this example works refer to the help file of Ultimate 3D. The chapter "Collision detection and collision response" describes the quite user-friendly functions used in this example.
Video Camera Example - U3D 2.0
thankyou- dazed and cold
Added by Dazed and Cold on 26th of March 2007.
Portal example - U3D v2.0 beta 3
This example shows how to use a shader together with the RenderToTexture() function, to create a portal like the ones you might know from the game Prey.
Of course, it wouldn't be of much interest if it didn't actually allow the player to go through it, and create the illusion of directly stepping into the area displayed in that portal.
Because of the way the view in the portal is calculated, it is possible to position the portal at any angle, which can create quite disorienting effects when moving through it... :)
Have fun with it - preferably before you have lunch! :D
Added by MysteriXYZ on 20th of May 2007.
Door example - U3D v2.0 beta 3
Have you ever been frustrated by the lack of realism when handling doors in a game, especially when being pushed back as it closes before you? Do you want to avoid such unrealistic behaviour in your own games? Then this example might be what you're looking for:
- it requires use of the door handle to actually get the door open;
The example is pretty self-explanatory, so you should have little trouble trying it out.
May it open new doors for you! :D
Added by MysteriXYZ on 9th of June 2007.
3D sound example u3d 2.0 RC
- 3D sound example -
Added by Dazed and Cold on 14th of July 2007.
3D platform example u3d 2.0 RC
- 3D platform example -
thankyou -dazed and cold
Added by Dazed and Cold on 15th of July 2007.
Multiple Objects, with only one object!
This example shows how to load multiple models under one object. This may not seem significant at first, but as you make your game more complex, it becomes very useful.Because, with this method you can create many models without having to worry about GM's speed issues.
Credit goes to MysteriXYZ for teaching me the basic principles of this method sometime ago.
Added by $pecter on 16th of September 2007.
LaserFX - U3D v2.0 RC
This multi-example shows you how to:
The main focus in this example is on showing you visually how ray tracing works.
There is bound to be something of interest here to both U3D novices and advanced users of Ultimate 3D, so be sure to check it out :) !
Brought to you by MysteriXYZ. For more info/feedback, see this topic.
Added by MysteriXYZ on 14th of December 2007.